Terrains should rarely be smooth.įor the base texture, I wanted two distinct textures: a light one for the higher and sharper areas like peaks, and a dark, dull texture for the lower areas. ![]() Instead of trying to capture too much in one or two color nodes, I prefer creating several different textures and layering them on each other to create a more sophisticated, gritty result. The next step was to create a semi-arid texture for the entire terrain, including superficial vegetation. ![]() As you can see, the duration was very, very low.Īnd the terrain was ready. Next, the Dunes were eroded with high Rock Softness and Strength, as well as Base Level for Downcutting.
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